So we brought client engine development in-house and created a solution tailored to the game’s needs: the Core engine. However, technology was moving a lot faster than we possibly could, and the BigWorld engine simply couldn’t keep up with it. The team pumped up the game’s looks several times over the years, from switching to a new graphical renderer with realistic shading/lighting models through to integrating the Audiokinetic Wwise sound engine. We’ve been working relentlessly for years to bring it to modern standards. It looks exactly how a game from 2010 would look. But does it meet the graphic quality bar for this day and age? Hardly. The gameplay holds up well (which is largely thanks to your continued support and feedback through the years) and there’s never a dull moment with hundreds of battles raging at any given second. It’s been over seven years since we opened World of Tanks to you. Before we explore the update, let’s take a minute to discuss where the game we all love is at right now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |